// Duplicates the object specified by oSource. // ONLY creatures and items can be specified. // If an owner is specified and the object is an item, it will be put into their inventory // If the object is a creature, they will be created at the location. // If a new tag is specified, it will be assigned to the new object. object CopyObject(object oSource, location locLocation, object oOwner = OBJECT_INVALID, string sNewTag = "");