// Create an object of the specified type at lLocation. // - nObjectType: OBJECT_TYPE_ITEM, OBJECT_TYPE_CREATURE, OBJECT_TYPE_PLACEABLE, // OBJECT_TYPE_STORE, OBJECT_TYPE_WAYPOINT // - sTemplate // - lLocation // - bUseAppearAnimation // - sNewTag - if this string is not empty, it will replace the default tag from the template object CreateObject(int nObjectType, string sTemplate, location lLocation, int bUseAppearAnimation=FALSE, string sNewTag="");