// Delay aActionToDelay by fSeconds. // * No return value, but if an error occurs, the log file will contain // "DelayCommand failed.". // It is suggested that functions which create effects should not be used // as parameters to delayed actions. Instead, the effect should be created in the // script and then passed into the action. For example: // effect eDamage = EffectDamage(nDamage, DAMAGE_TYPE_MAGICAL); // DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oTarget); void DelayCommand(float fSeconds, action aActionToDelay);