nwn2
// Create an AC Increase effect
// - nValue: size of AC increase
// - nModifyType: AC_*_BONUS
// - nDamageType: DAMAGE_TYPE_*
//   * Default value for nDamageType should only ever be used in this function prototype.
effect EffectACIncrease(int nValue, int nModifyType=AC_DODGE_BONUS, int nDamageType=AC_VS_DAMAGE_TYPE_ALL);