// Create an AC Increase effect // - nValue: size of AC increase // - nModifyType: AC_*_BONUS // - nDamageType: DAMAGE_TYPE_* // * Default value for nDamageType should only ever be used in this function prototype. effect EffectACIncrease(int nValue, int nModifyType=AC_DODGE_BONUS, int nDamageType=AC_VS_DAMAGE_TYPE_ALL);