// Create an Attack Increase effect // - nBonus: size of attack bonus // - nModifierType: ATTACK_BONUS_* effect EffectAttackIncrease(int nBonus, int nModifierType=ATTACK_BONUS_MISC);
// Create an Attack Increase effect // - nBonus: size of attack bonus // - nModifierType: ATTACK_BONUS_* effect EffectAttackIncrease(int nBonus, int nModifierType=ATTACK_BONUS_MISC);