// Create a Damage Immunity Decrease effect. // - nDamageType: DAMAGE_TYPE_* // - nPercentImmunity effect EffectDamageImmunityDecrease(int nDamageType, int nPercentImmunity);
// Create a Damage Immunity Decrease effect. // - nDamageType: DAMAGE_TYPE_* // - nPercentImmunity effect EffectDamageImmunityDecrease(int nDamageType, int nPercentImmunity);