// Creates a Damage Immunity Increase effect. // - nDamageType: DAMAGE_TYPE_* // - nPercentImmunity effect EffectDamageImmunityIncrease(int nDamageType, int nPercentImmunity);
// Creates a Damage Immunity Increase effect. // - nDamageType: DAMAGE_TYPE_* // - nPercentImmunity effect EffectDamageImmunityIncrease(int nDamageType, int nPercentImmunity);