// Create a Death effect
// - nSpectacularDeath: if this is TRUE, the creature to which this effect is
// applied will die in an extraordinary fashion
// - nDisplayFeedback
// - nIgnoreDeathImmunity: if TRUE, this Death effect ignores any Death Immunity.
// - bPurgeEffects: Normally TRUE. If changed to FALSE, then the creature will not
// have their effects purged when they die. This might result
// in weird situations where a creature won't die (Due to a
// bonus HP effect, or somesuch), so should only be used in
// specific situations, such as wanting to preserve a visual
// effect on the dead body.
effect EffectDeath(int nSpectacularDeath=FALSE, int nDisplayFeedback=TRUE, int nIgnoreDeathImmunity=FALSE, int bPurgeEffects=TRUE);