Invocations are spell-like abilities used by the Warlock. They rely on the Charisma attribute.
Invocations have somatic and occasionally verbal components. Like the eldritch blast, they can be used an unlimited number of times per day.
Available invocations
Least invocations
| Invocation
|
ESL
|
Type
|
Description
|
| Eldritch Spear
|
2nd
|
Blast shape
|
Blast range increases to 250 feet.
|
| Hideous Blow
|
1st
|
Blast shape
|
Melee attack channels an eldritch blast.
|
| Draining Blast
|
2nd
|
Eldritch essence
|
Target of Eldritch Blast must make Will save or be slowed for 1 round.
|
| Frightful Blast
|
2nd
|
Eldritch essence
|
If enemy is < 6HD and fails will save, they are frightened for 10 rounds. Their will save vs mind spells drops by 2, and damage and AB decrease by 2.
|
| Beguiling Influence
|
2nd
|
Other
|
Duration: 24h, +6 to Bluff, Diplomacy, Intimidate.
|
| Dark One's Own Luck
|
2nd
|
Other
|
Duration: 24h, Charisma modifier bonus to all Saving Throws.
|
| Darkness
|
1st
|
Other
|
Duration: 1 round/lvl Darkness, as per spell.
|
| Devil's Sight
|
2nd
|
Other
|
Duration: 24h, Grants Darkvision 60'. Supposed to grant Ultravision (as spell), but currently bugged.
|
| Entropic Warding
|
2nd
|
Other
|
Duration: 1 turn/lvl, +4 Move Silently and Hide, 20% concealment from ranged attacks.
|
| Leaps and Bounds
|
2nd
|
Other
|
Duration: 24h, +4 bonus to Dexterity and Tumble.
|
| Otherworldly Whispers
|
2nd
|
Other
|
Duration: 24h, +6 bonus to Lore and Spellcraft.
|
| See the Unseen
|
2nd
|
Other
|
Duration: 24h, See Invisibility spell + Darkvision 60'.
|
Lesser invocations
| Invocation
|
ESL
|
Type
|
Description
|
| Eldritch Chain
|
4th
|
Blast shape
|
Blast jumps to caster level/5 secondary targets. All secondary targets take half damage.
|
| Beshadowed Blast
|
4th
|
Eldritch essence
|
Target must make Fortitude save or be blinded for 1 round (i.e., -2 AC, considered flat-footed).
|
| Brimstone Blast
|
3rd
|
Eldritch essence
|
Duration: 1 round/5 caster levels. For every round the enemy fails his Reflex save, he takes 2d6 fire damage. Once a save is made, it stops. Does not stack.
|
| Hellrime Blast
|
4th
|
Eldritch essence
|
Blast deals cold damage and target must make Fortitude save or take -2 penalty to dex for 3 rounds.
|
| Charm
|
4th
|
Other
|
As Charm Monster spell (i.e. 50% improvement in reputation). Save vs. Will. Duration 3 rounds + 1 per 2 class levels. Spell resistance applies.
|
| Curse of Despair
|
4th
|
Other
|
Save vs. Will or be permanently cursed with -3 to all abilities, e.g., Strength, Dexterity, etc. Spell resistance applies.
|
| Dread Seizure
|
4th
|
Other
|
Reduces speed of target by 1/2 and applies penalties to attacks on creatures more than 5ft from target.
|
| Flee the Scene
|
4th
|
Other
|
As Haste spell for 5 rounds on whole party.
|
| The Dead Walk
|
4th
|
Other
|
Duration: 1 hour/caster level. As Animate Dead spell. Summons an undead follower: a skeleton or zombie warrior.
|
| Voracious Dispelling
|
4th
|
Other
|
As Dispel Magic spell where if any spells are dispelled the target takes 1 point of damage/2 caster levels (capped at 10 levels). No save, but spell resistance applies.
|
| Walk Unseen
|
2nd
|
Other
|
Duration: 24 hours, as Invisibility spell (i.e., 50% concealment, opponent loses Dexterity bonus to AC).
|
Greater invocations
| Invocation
|
ESL
|
Type
|
Description
|
| Eldritch Cone
|
5th
|
Blast shape
|
Blast takes shape of a cone.
|
| Bewitching Blast
|
4th
|
Eldritch essence
|
Save vs Will or become confused for 1 round.(Immunity to Mind spells can prevent this aspect)
|
| Hindering Blast
|
4th
|
Eldritch essence
|
A creature affected by Hindering Blast is slowed for 1 round (Will negates).
|
| Noxious Blast
|
6th
|
Eldritch essence
|
Target must make Fortitude save or be dazed for 10 rounds.
|
| Vitriolic Blast
|
6th
|
Eldritch essence
|
Blast ignores spell resistance and deals 2d6 acid damage per round for one round/5 levels. Effect stacks with itself.
|
| Chilling Tentacles
|
5th
|
Other
|
Duration: 1 round/lvl, Special version of Evard's Black Tentacles with additional 2d6 cold damage each round. Damage caused by this spell breaks invisibility.
|
| Devour Magic
|
6th
|
Other
|
A touch-range Dispel Magic spell where caster gains 2*casterLeveltemporary HP for each spell dispelled for a short time (1 minute per gained HP).
|
| Tenacious Plague
|
6th
|
Other
|
Duration: 3 rounds, Special version of Creeping Doom. This invocation summons masses of biting and stinging insects. One swarm is summoned for every three class levels. A swarm has a +4 base attack bonus (with an additional to hit bonus based on the caster's Charisma x 2) and deals 2d6 points of magical damage when it hits.
|
| Wall of Perilous Flame
|
5th
|
Other
|
Duration: 3 rounds, a modified Wall of Flame that does 2d6 + CHA modifier fire damage/round (x2 damage to undead)(half damage is magical and can't be resisted).
|
Dark invocations