nwn2

To stack is to combine for a cumulative effect. In most cases, modifiers to a given check or roll stack if they come from different sources and have different descriptors (or no descriptors at all), but do not stack if they have the same descriptors or come from the same source (such as the same spell cast twice in succession). If the modifiers to a particular roll do not stack, only the best bonus or worst penalty applies, i.e., they overlap.

Dodge bonuses and circumstance bonuses however, do stack with one another unless otherwise specified. Spell effects that do not stack may overlap, coexist independently, or render one another irrelevant, depending on their exact effects.

Examples

Turn Undead stacking: The cleric class and the paladin class both have turn undead. Clerics have an undead turning level equal to their cleric class level, and paladins have undead turning level equal to their paladin class level minus three. The prestige class blackguard also has turn undead, 2 levels below his class level. Undead turning between paladin and cleric levels stack. For example: a character with 10 cleric levels and 8 paladin levels gain 10 levels of undead turning from his cleric class levels and 5 levels of undead turning from his paladin levels, for a total of level 15 undead turning. Blackguard undead turning and paladin undead turning levels do not stack however, but uses the highest undead turning level between the two. Examples:


Armor stacking: The Armor Class (AC) in NWN2 is based on a lot of individual stacking and non-stacking Armor Class bonuses. The following bonuses stack with the other bonuses, but not with bonuses of the same type:

Only dodge and generic bonuses stack with themselves;

Thus a character's armor class can consist of:

10 (Base AC)
+ size modifier
+ armor 
+ shield 
+ dexterity modifier 
+ deflection 
+ natural armor 
+ natural armor enchantment 
+ dodge bonus 
+ dodge bonus
(...)
+ unarmored bonus 
+ unarmored bonus
(...)

But never:

10 (Base AC)
+ armor (Spell; Armor)
+ armor (Item; Body armor)
+ shield (Spell; Shield
+ shield (Item; Large shield)

Known Stacking of Similar Class or Racial features: